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I hope there aren't fatal bugs and it works OK on your end.
Yup, for a few months the story reader and the example story Lakeside Quest have been ready and waiting to get published. And the story editor has been functional, too, as I've used it to write the Lakeside Quest. But I wanted to make the editor a bit more user-friendly, writing help files and adding some convenience features. And then there has been the usual - repeated test-runs, spotting minor bugs and fixing them. All of this took somewhat longer than I was hoping for... So I'm glad that we finally have the first proper public release =)
I deliberately wanted to publish a version which isn't yet labelled 1.0 but less. As I hope to get used feedback, criticism and suggestions which I can consider when implementing the features I've planned. So, the version 0.8 might well be somewhat rigid and frustrating - but the good thing is that at this stage of development we can still do something about it =) For example, I didn't give NPCs ability to move around, as I thought that maybe other people could come up with clever suggestions on how to best design the logic behind NPC movement.
And maybe I could take a look at Twine, too =)