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Indeed! The plan is to have Ancient Savo run also on Android and iPhone, so I chose a Java-based library called libGDX which promises to do all that. I can just concentrate on writing the code, and the same code should run on all the platforms. The only downside is that to make it independent of any version of Java pre-installed on user machine I need to package JRE together with the game, which increases the download size. Well, but every option comes with pros and cons, and when I started I just chose libGDX for I liked the way it feels =)