Recent comments
-
21 hours 33 min ago
-
2 weeks 1 day ago
-
2 weeks 6 days ago
-
3 weeks 9 hours ago
-
3 weeks 23 hours ago
-
4 weeks 10 hours ago
-
4 weeks 20 hours ago
-
1 month 1 week ago
-
1 month 1 week ago
-
1 month 2 weeks ago
-
1 month 2 weeks ago
-
1 month 3 weeks ago
Follow us
Elk News - the email newsletter
Subscribe to the Elk RSS feed, including blog posts, pictures and videos.
Titles only
Full content
Comments aren't included in these feeds. For them you can click the RSS icon in the Recent Comments box.
Our videos at
YouTube
Add new reply
Yes - a proper pathfinding is an essential element we need to get done, before we can implement things like foreign traders arriving at coast, trekking to a market place, doing the bartering and then returning back to their ship and leaving. No more NPC's wandering around in an aimless and random fashion - we would like them to move with a purpose, coming from somewhere, going somewhere to do something. A band of Njerpez leaving their home, travelling to Kaumo, raiding a house and returning back with their loot - a stealthy player could in-game follow the band, ambush them and bring back the loot. All that kind of things to make the world more alive. Many of this kind of stuff relies on a reasonable pathfinding which would be able to navigate in the urw world, crossing rivers and finding a way around lake areas - and making decisions, either choosing the fastest way, or preferring forested areas where it is easier to stay hidden.