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Yesterday night I was googling around to see that the genre is alive, and that there is free software out there. But I haven't tested nor played any of the modern stuff (yeah, I hope to do so when the long dark winter nights are here).
I tend to have a similar problem with design / coding: If I plan a too complex system, a project becomes too huge and I easily lose my momentum to keep up with regular coding. Already as a teenager I found out that for me the best design philosophy is first to focus on a bare minimum functionality, to get a first playable core. And when the minimum core is up and running, I can play around with it and keep on adding new features. Just like a big tree grows out of a tiny seed =)
So, this is my approach with Tarupaja. I start with a simple but playable version, trying to design it so that it is easy to add new features later on. For example; the first version will allow only picking up and delivering items to NPCs, but future version might allow more ways to use items, more ways to interact with the game world.
And yes, it will be point-and-click =) I aim to get a playable version out on Saturday, so all the playtesting is welcome!