After working all day I got this. The Make Human plugin for Blender works a bit like a paper doll - first you have a base mesh, and you can apply clothes onto it. Here are my first custom made additions; a linen shirt, longish blonde hair, beard and mustache, and the simple hat. Seems like I still need to learn how they interact - if I understand correctly, pieces of clothing should auto-adapt to the basemesh, so if I make the underlying human thinner or fatter the clothes will fit. But what about the hat and the hair? How to tell them that one needs to be covered by the other?
Picture album:

Comments
A probable solution to hair clipping in my (unprofesional, unexperienceed in 3d modeling) opinion is tomake a separate hairstyle that looks the same but customized to fit the hat. This would hypotethically double the types of hairs around but would prevent the hat clipping issue and make the hair look consistent with the hat. But then again that depends if you want the model to be moving and the hair to react dynamically.
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